![]() But some things about this game were disappointing. I just finished this game recently and thought it was very good. Sound 10/10 The voice acting, soundtrack, and effects are superb and fit the atmosphere of the game. Squadmates do not take cover when ordered to, and are known to stand in front of the line of fire in general. The only con is that the squad-mates are more often than not idiots compared to Road To Hill 30. As for new additions, Hartsock will now be able to get ammo from his squad-mates, provided that he still has weapons belonging to Allied Forces (like the M1 Garand rifle for example). Gameplay: 7/10 The core elements from the first game are there, but the enemies are smarter and will try to counter-flank the player's moves. ![]() The first half of the game is devoted to missions that didn't make the cut in Road To Hill 30 while the second half is devoted to the ending at Carentan and beyond that point. In Earned In Blood, the story was told in flashback sequences while Sergeant Joe Hartsock is being interviewed by Colonel S.L.A. Story: 10/10 The story was the reason that made me want to play both games, to see how it was like being in the battles given in the games. ![]() The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities.Having played both Road To Hill 30 and this game, it was an enjoyable experience, but not without flaws. Instead of having perfect accuracy with weapons in games like Call of Duty, Brothers in Arms models weapons with erratic accuracy, and enemy fire can heavily interfere with a player's aim to simulate the effects of suppressive fire. The focus on team command is emphasized by providing the player with a highly unstable firing capability. It is impossible to run and gun your way through the missions and using the tactics is necessary. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. 30cal on the tank for additional suppression.īrothers in Arms is notable for its intuitive command system. The player can also man the pintle-mounted M2HB. There are two types of teams, which are automatically provided before each mission:įire Team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and should be used for fixing the enemy with suppressive fire.Ĭpl.Joe "Red" Hartsock (before promotion to Sergeant)Īssault Team: Made up of soldiers usually with the M1 Carbine and the Thompson Submachine Gun and is good for flanking the enemy while they are pinned down by the players fire team.Īdditionally, some levels provide the player with a Tank in lieu of a team, providing players with heavy firepower and mobile cover. In most levels of Brothers in Arms, the player is in command of one or two separate 2-3 man teams, with the exception of several sections in which the player is not in command of any unit.
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