![]() You’ll come out to an arena in what looks like a giant sewer drain for another arena-sized jelly battle. Do some sliding around and watch out for obstacles. This is another sort of chase segment, but instead of riding a seahorse, Spongebob uses his, uh, tongue as a surfboard (like, he’s literally licking grime, how sanitary is this? Oh wait, he’s a filter feeder, maybe it doesn’t affect him?). Once that’s done, head up then down the tube to find a way to the museum. The two in the same block need to swap places, the one in the front pushed back and the one in the back brought forward. Virtually all of them need to be center aligned, and they’ll thankfully chime and lock in place when they’re in the correct spot. Once you smash all the buttons, you’ll need to move the shadow puppet pieces into place. There is a simple method to find them all as well - follow the glowing blue cables on the floor and they’ll lead you right to them. You can smash the switches in really any order, with two pairs of them leading to the other. Here is the shadow theater, where the goal is to turn on all the light switches to activate the theater puzzle. Head down the tunnel ahead of you and pick up the glowing candy at the end. Karate kick it, then remain in the air and kick the two jellies it splits into. When you drop down after crossing the finish line, you’re met with a new enemy that splits in two after you hit it. When you get to hills, mash the jump button to get over the hump. You also won’t take damage if you run into another snail. Since you move without any real input, your focus should be on steering. Now you can enter the snail race! After an uncomfortable sequence of becoming a snail, you simply have to make it to the end of the track no time limit. The final one is above the city and across some lengthy platforming. One on an upraised area, a couple jumps from Mrs. Enjoy the guy who answers the door.Īnother is a house on a ramp very close to the previous candy house with the chocolate shed. The next house is near a house with a locked gate behind it. The first house is directly behind where you get that mission, in the ghost-shaped house not surrounded by kids. Not all houses have candy, and if you pick wrong, you get ambushed by a few enemies. Now you need to find five candy bars from five houses by chopping their doors. This will light up the area, making it infinitely easier to traverse. ![]() When you arrive in Kandytown, hang a left and sneak past the Spook Jellies once again to flip a switch. In the area where you learn this tactic, bounce this on the trampoline to the area right above you to find this area’s Spot’s Hiding Spot. After crossing another bus bridge and breaking a huge wall of tikis, you finally learn how to spook the Spook jellies - sneak behind them and scare them with the attack button. Stay out of their sight for now hiding in the bush should help. ![]() Here we meet the Spook Jelly, a sort of angler fish. You’ll find a neat fun call-back to the original Rock Bottom episode if you walk up to the vending machine. Proceed towards the bridge made of bus carcases, but don’t linger too long, as they’ll collapse. ![]() You can take your time in this opening area, as there’s tons of tiki to smash for plenty of jelly. See Our Other Guides to Collect Everything In Every Level! The dark also makes it one of the more cumbersome levels to map out (so please be patient with our descriptions!) You’ll need to slow down and study an enemy’s path or two if you want to make it back to the light. From costume t-shirts, to leggings, cozy crop hoodies, and more, there's something for every SpongeBob fan! Get into the spooky spirit with women's Halloween gear featuring SpongeBob, Patrick, Gary, Mr.A spooky world with tons of ambiance, stealth is introduced as a major mechanic in this level. Shop the official SpongeBob SquarePants Women's Halloween collection.
0 Comments
Leave a Reply. |